<?xml version="1.0" encoding="UTF-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Lukáš Rustler</title><id>https://lukasrustler.cz/</id><link href="https://lukasrustler.cz/"/><link rel="self" href="https://lukasrustler.cz/feed.xml"/><updated>2026-09-15T00:00:00Z</updated><entry><title>Simulating infant first-person sensorimotor experience via motion retargeting from babies to humanoids</title><id>https://lukasrustler.cz/research/simulating-infant-sensorimotor/</id><link href="https://arxiv.org/abs/2604.27583"/><published>2026-09-15T00:00:00Z</published><updated>2026-09-15T00:00:00Z</updated><content type="html">&lt;a href=&quot;https://arxiv.org/abs/2604.27583&quot;&gt;Continue to Simulating infant first-person sensorimotor experience via motion retargeting from babies to humanoids&lt;/a&gt;</content></entry><entry><title>Robot in a crib: How a playing robot helps us understand sensorimotor contingency learning</title><id>https://lukasrustler.cz/research/robot-in-a-crib/</id><link href="https://doi.org/10.1126/scirobotics.aed4106"/><published>2026-08-26T00:00:00Z</published><updated>2026-08-26T00:00:00Z</updated><content type="html">&lt;a href=&quot;https://doi.org/10.1126/scirobotics.aed4106&quot;&gt;Continue to Robot in a crib: How a playing robot helps us understand sensorimotor contingency learning&lt;/a&gt;</content></entry><entry><title>No Need to Look! Locating and Grasping Objects by a Robot Arm Covered with Sensitive Skin</title><id>https://lukasrustler.cz/research/no-need-to-look/</id><link href="https://rustlluk.github.io/nntl"/><published>2026-06-01T00:00:00Z</published><updated>2026-06-01T00:00:00Z</updated><content type="html">&lt;a href=&quot;https://rustlluk.github.io/nntl&quot;&gt;Continue to No Need to Look! Locating and Grasping Objects by a Robot Arm Covered with Sensitive Skin&lt;/a&gt;</content></entry><entry><title>Learning with pyCub: A Simulation and Exercise Framework for Humanoid Robotics</title><id>https://lukasrustler.cz/research/learning-with-pycub-paper/</id><link href="https://rustlluk.github.io/pyCub/"/><published>2026-04-15T00:00:00Z</published><updated>2026-04-15T00:00:00Z</updated><content type="html">&lt;a href=&quot;https://rustlluk.github.io/pyCub/&quot;&gt;Continue to Learning with pyCub: A Simulation and Exercise Framework for Humanoid Robotics&lt;/a&gt;</content></entry><entry><title>Empirical Comparison of Four Stereoscopic Depth Sensing Cameras for Robotics Applications</title><id>https://lukasrustler.cz/research/rgbd-comparison/</id><link href="https://lukasrustler.cz/rgbd-comparison/"/><published>2025-04-03T00:00:00Z</published><updated>2025-04-03T00:00:00Z</updated><content type="html">&lt;a href=&quot;/rgbd-comparison/&quot;&gt;Continue to Empirical Comparison of Four Stereoscopic Depth Sensing Cameras for Robotics Applications&lt;/a&gt;</content></entry><entry><title>Adaptive Collision Sensitivity for Efficient and Safe Human-Robot Collaboration</title><id>https://lukasrustler.cz/research/adaptive-sensitivity/</id><link href="https://lukasrustler.cz/adaptive-sensitivity/"/><published>2025-03-05T00:00:00Z</published><updated>2025-03-05T00:00:00Z</updated><content type="html">&lt;a href=&quot;/adaptive-sensitivity/&quot;&gt;Continue to Adaptive Collision Sensitivity for Efficient and Safe Human-Robot Collaboration&lt;/a&gt;</content></entry><entry><title>Adaptive Electronic Skin Sensitivity for Safe Human-Robot Interaction</title><id>https://lukasrustler.cz/research/adaptive-electronic-skin/</id><link href="https://github.com/ctu-vras/adaptive-skin"/><published>2024-11-22T00:00:00Z</published><updated>2024-11-22T00:00:00Z</updated><content type="html">&lt;a href=&quot;https://github.com/ctu-vras/adaptive-skin&quot;&gt;Continue to Adaptive Electronic Skin Sensitivity for Safe Human-Robot Interaction&lt;/a&gt;</content></entry><entry><title>Interactive Learning of Physical Object Properties Through Robot Manipulation and Database of Object Measurements</title><id>https://lukasrustler.cz/research/interactive-object-properties/</id><link href="https://ieeexplore.ieee.org/document/10802249"/><published>2024-10-14T00:00:00Z</published><updated>2024-10-14T00:00:00Z</updated><content type="html">&lt;a href=&quot;https://ieeexplore.ieee.org/document/10802249&quot;&gt;Continue to Interactive Learning of Physical Object Properties Through Robot Manipulation and Database of Object Measurements&lt;/a&gt;</content></entry><entry><title>Learning with pyCub: A Simulation and Exercise Framework for Humanoid Robotics</title><id>https://lukasrustler.cz/other/pycub/</id><link href="https://rustlluk.github.io/pyCub/"/><published>2024-01-10T00:00:00Z</published><updated>2024-01-10T00:00:00Z</updated><content type="html">&lt;a href=&quot;https://rustlluk.github.io/pyCub/&quot;&gt;Continue to Learning with pyCub: A Simulation and Exercise Framework for Humanoid Robotics&lt;/a&gt;</content></entry><entry><title>Easy-Docker</title><id>https://lukasrustler.cz/other/easy-docker/</id><link href="https://github.com/rustlluk/easy-docker"/><published>2023-12-29T00:00:00Z</published><updated>2023-12-29T00:00:00Z</updated><content type="html">&lt;a href=&quot;https://github.com/rustlluk/easy-docker&quot;&gt;Continue to Easy-Docker&lt;/a&gt;</content></entry><entry><title>Efficient Visuo-Haptic Object Shape Completion for Robot Manipulation</title><id>https://lukasrustler.cz/research/vishac/</id><link href="https://lukasrustler.cz/research/vishac/"/><published>2023-06-21T00:00:00Z</published><updated>2023-06-21T00:00:00Z</updated><content type="html">&lt;p&gt;L. Rustler, J. Matas and M. Hoffmann, “Efficient Visuo-Haptic Object Shape Completion for Robot Manipulation,”
2023 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Detroit, MI, USA, 2023,
pp. 3121-3128, doi: &lt;a href=&quot;10.1109/IROS55552.2023.10342200&quot;&gt;10.1109/IROS55552.2023.10342200&lt;/a&gt;.&lt;/p&gt;
&lt;h1 id=&quot;abstract&quot;&gt;Abstract&lt;/h1&gt;
&lt;p&gt;For robot manipulation, a complete and accurate object shape is desirable. Here, we present a method that combines
visual and haptic reconstruction in a closed-loop pipeline. From an initial viewpoint, the object shape is reconstructed
using an implicit surface deep neural network. The location with highest uncertainty is selected for haptic exploration,
the object is touched, the new information from touch and a new point cloud from the camera are added, object position
is re-estimated and the cycle is repeated. We extend Rustler et al. (2022) by using a new theoretically grounded method
to determine the points with highest uncertainty, and we increase the yield of every haptic exploration by adding not
only the contact points to the point cloud but also incorporating the empty space established through the robot movement
to the object. Additionally, the solution is compact in that the jaws of a closed two-finger gripper are directly used
for exploration. The object position is re-estimated after every robot action and multiple objects can be present
simultaneously on the table. We achieve a steady improvement with every touch using three different metrics and
demonstrate the utility of the better shape reconstruction in grasping experiments on the real robot. On average,
grasp success rate increases from 63.3 % to 70.4 % after a single exploratory touch and to 82.7% after five touches.
The collected data and code are publicly available (&lt;a href=&quot;https://osf.io/j6rkd/&quot;&gt;https://osf.io/j6rkd/&lt;/a&gt;, &lt;a href=&quot;https://github.com/ctu-vras/vishac&quot;&gt;https://github.com/ctu-vras/vishac&lt;/a&gt;).&lt;/p&gt;
&lt;h1 id=&quot;links&quot;&gt;Links&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://ieeexplore.ieee.org/document/10342200&quot;&gt;Paper&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://arxiv.org/abs/2303.04700&quot;&gt;arXiv&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://github.com/ctu-vras/vishac&quot;&gt;Code&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://osf.io/j6rkd/&quot;&gt;Data&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&quot;accompanying-video&quot;&gt;Accompanying Video&lt;/h1&gt;
&lt;div class=&quot;video&quot;&gt;&lt;iframe src=&quot;https://www.youtube-nocookie.com/embed/V5mNKDACetA&quot; title=&quot;YouTube video&quot; loading=&quot;lazy&quot; allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;</content></entry><entry><title>Effect of active and passive protective soft skins on collision forces in human–robot collaboration</title><id>https://lukasrustler.cz/research/skin-effect/</id><link href="https://lukasrustler.cz/research/skin-effect/"/><published>2022-04-20T00:00:00Z</published><updated>2022-04-20T00:00:00Z</updated><content type="html">&lt;p&gt;Svarny, P., Rozlivek, J., Rustler, L., Sramek, M., Deli, Ö., Zillich, M. and Hoffmann, M. (2022), ‘Effect of active and
passive protective soft skins on collision forces in human–robot collaboration’,
Robotics and Computer-Integrated Manufacturing 78, 102363. &lt;a href=&quot;https://doi.org/10.1016/j.rcim.2022.102363&quot;&gt;https://doi.org/10.1016/j.rcim.2022.102363&lt;/a&gt;&lt;/p&gt;
&lt;h1 id=&quot;abstract&quot;&gt;Abstract&lt;/h1&gt;
&lt;p&gt;Soft electronic skins are one of the means to turn a classical industrial manipulator into a collaborative robot.
For manipulators that are already fit for physical human–robot collaboration, soft skins can make them even safer.
In this work, we study the after impact behavior of two collaborative manipulators (UR10e and KUKA LBR iiwa) and one
classical industrial manipulator (KUKA Cybertech), in the presence or absence of an industrial protective skin (AIRSKIN).
In addition, we isolate the effects of the passive padding and the active contribution of the sensor to robot reaction.
We present a total of 2250 collision measurements and study the impact force, contact duration, clamping force, and impulse.
This collected dataset is publicly available. We summarize our results as follows. For transient collisions, the passive
skin properties lowered the impact forces by about 40 %. During quasi-static contact, the effect of skin covers – active
or passive – cannot be isolated from the collision detection and reaction by the collaborative robots. Important effects
of the stop categories triggered by the active protective skin were found. We systematically compare the different
settings and compare the empirically established safe velocities with prescriptions by the ISO/TS 15066. In some cases,
up to the quadruple of the ISO/TS 15066 prescribed velocity can comply with the impact force limits and thus be
considered safe. We propose an extension of the formulas relating impact force and permissible velocity that take into
account the stiffness and compressible thickness of the protective cover, leading to better predictions of the collision
forces. At the same time, this work emphasizes the need for in situ measurements as all the factors we studied – presence
of active/passive skin, safety stop settings, robot collision reaction, impact direction, and, of course, velocity –
have effects on the force evolution after impact.&lt;/p&gt;
&lt;h1 id=&quot;links&quot;&gt;Links&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://www.sciencedirect.com/science/article/pii/S0736584522000515&quot;&gt;Paper&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;hhttps://arxiv.org/pdf/2203.09872.pdf&quot;&gt;arXiv&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://osf.io/gwdbm&quot;&gt;Data&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&quot;accompanying-video&quot;&gt;Accompanying Video&lt;/h1&gt;
&lt;div class=&quot;video&quot;&gt;&lt;iframe src=&quot;https://www.youtube-nocookie.com/embed/yqEjnK9_hCg&quot; title=&quot;YouTube video&quot; loading=&quot;lazy&quot; allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;</content></entry><entry><title>Active Visuo-Haptic Object Shape Completion</title><id>https://lukasrustler.cz/research/actvh/</id><link href="https://lukasrustler.cz/research/actvh/"/><published>2022-01-29T00:00:00Z</published><updated>2022-01-29T00:00:00Z</updated><content type="html">&lt;p&gt;Rustler, L., Lundell, J., Behrens, J. K., Kyrki, V., &amp;#x26; Hoffmann, M. (2022). ‘Active Visuo-Haptic Object Shape Completion’.
IEEE Robotics and Automation Letters 7 (2), 5254-5261. &lt;a href=&quot;https://doi.org/10.1109/LRA.2022.3152975&quot;&gt;https://doi.org/10.1109/LRA.2022.3152975&lt;/a&gt;&lt;/p&gt;
&lt;h1 id=&quot;abstract&quot;&gt;Abstract&lt;/h1&gt;
&lt;p&gt;Recent advancements in object shape completion have enabled impressive object reconstructions using only visual input.
However, due to self-occlusion, the reconstructions have high uncertainty in the occluded object parts, which negatively
impacts the performance of downstream robotic tasks such as grasping. In this letter, we propose an active visuo-haptic
shape completion method called Act-VH that actively computes where to touch the objects based on the reconstruction
uncertainty. Act-VH reconstructs objects from point clouds and calculates the reconstruction uncertainty using IGR,
a recent state-of-the-art implicit surface deep neural network. We experimentally evaluate the reconstruction accuracy
of Act-VH against five baselines in simulation and in the real world. We also propose a new simulation environment for
this purpose. The results show that Act-VH outperforms all baselines and that an uncertainty-driven haptic exploration
policy leads to higher reconstruction accuracy than a random policy and a policy driven by Gaussian Process Implicit
Surfaces. As a final experiment, we evaluate Act-VH and the best reconstruction baseline on grasping 10 novel objects.
The results show that Act-VH reaches a significantly higher grasp success rate than the baseline on all objects.
Together, this letter opens up the door for using active visuo-haptic shape completion in more complex cluttered scenes.&lt;/p&gt;
&lt;h1 id=&quot;links&quot;&gt;Links&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://ieeexplore.ieee.org/document/9720238&quot;&gt;Paper&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://arxiv.org/abs/2203.09149&quot;&gt;arXiv&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://github.com/ctu-vras/visuo-haptic-shape-completion&quot;&gt;Code and Data&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&quot;accompanying-video&quot;&gt;Accompanying Video&lt;/h1&gt;
&lt;div class=&quot;video&quot;&gt;&lt;iframe src=&quot;https://www.youtube-nocookie.com/embed/iZF4ph4zMEA&quot; title=&quot;YouTube video&quot; loading=&quot;lazy&quot; allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;
# Video presentation at ICRA 2022
&lt;div class=&quot;video&quot;&gt;&lt;iframe src=&quot;https://www.youtube-nocookie.com/embed/Qvv5BM4c9tE&quot; title=&quot;YouTube video&quot; loading=&quot;lazy&quot; allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;</content></entry><entry><title>Multisensorial robot calibration framework and toolbox</title><id>https://lukasrustler.cz/research/calibration-framework/</id><link href="https://lukasrustler.cz/research/calibration-framework/"/><published>2021-05-01T00:00:00Z</published><updated>2021-05-01T00:00:00Z</updated><content type="html">&lt;p&gt;J. Rozlivek, L. Rustler, K. Stepanova and M. Hoffmann, “Multisensorial robot calibration framework and toolbox,”
2020 IEEE-RAS 20th International Conference on Humanoid Robots (Humanoids), Munich, Germany, 2021,
pp. 459-466, doi: &lt;a href=&quot;10.1109/HUMANOIDS47582.2021.9555803&quot;&gt;10.1109/HUMANOIDS47582.2021.9555803&lt;/a&gt;.&lt;/p&gt;
&lt;h1 id=&quot;abstract&quot;&gt;Abstract&lt;/h1&gt;
&lt;p&gt;The accuracy of robot models critically impacts their performance. With the advent of collaborative, social, or
soft robots, the stiffness of the materials and the precision of the manufactured parts drops and CAD models provide a
less accurate basis for the models. On the other hand, the machines often come with a rich set of powerful yet
inexpensive sensors, which opens up the possibility for self-contained calibration approaches that can be performed
autonomously and repeatedly by the robot. In this work, we extend the theory dealing with robot kinematic calibration
by incorporating new sensory modalities (e.g., cameras on the robot, whole-body tactile sensors), calibration types,
and their combinations. We provide a unified formulation that makes it possible to combine traditional approaches
(external laser tracker, constraints from contact with the external environment) with self-contained calibration
available to humanoid robots (self-observation, self-contact) in a single framework and single cost function.
Second, we present an open source toolbox for Matlab that provides this functionality, along with additional
tools for preprocessing (e.g., dataset visualization) and evaluation (e.g., observability/identifiability). We
illustrate some of the possibilities of this tool through calibration of two humanoid robots (iCub, Nao) and one
industrial manipulator (dual-arm setup with Yaskawa-Motoman MA1400).&lt;/p&gt;
&lt;h1 id=&quot;links&quot;&gt;Links&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://ieeexplore.ieee.org/document/9555803&quot;&gt;Paper&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://drive.google.com/file/d/1iiIgpIlK2S5aXLhQlaLMu0ujcuXZ73gc/view?usp=sharing&quot;&gt;arXiv&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://github.com/ctu-vras/multirobot-calibration&quot;&gt;Code&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&quot;accompanying-video&quot;&gt;Accompanying Video&lt;/h1&gt;
&lt;div class=&quot;video&quot;&gt;&lt;iframe src=&quot;https://www.youtube-nocookie.com/embed/ZZHztHF6eNs&quot; title=&quot;YouTube video&quot; loading=&quot;lazy&quot; allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;</content></entry><entry><title>Spatial calibration of whole-body artificial skin on a humanoid robot: comparing self-contact, 3D reconstruction, and CAD-based calibration</title><id>https://lukasrustler.cz/research/skin-calibration/</id><link href="https://lukasrustler.cz/research/skin-calibration/"/><published>2021-05-01T00:00:00Z</published><updated>2021-05-01T00:00:00Z</updated><content type="html">&lt;p&gt;L. Rustler, B. Potocna, M. Polic, K. Stepanova and M. Hoffmann, “Spatial calibration of whole-body artificial skin on a
humanoid robot: comparing self-contact, 3D reconstruction, and CAD-based calibration,” 2020 IEEE-RAS 20th International
Conference on Humanoid Robots (Humanoids), Munich, Germany, 2021, pp. 445-452,
doi: &lt;a href=&quot;10.1109/HUMANOIDS47582.2021.9555806&quot;&gt;10.1109/HUMANOIDS47582.2021.9555806&lt;/a&gt;.&lt;/p&gt;
&lt;h1 id=&quot;abstract&quot;&gt;Abstract&lt;/h1&gt;
&lt;p&gt;Robots were largely missing the sense of touch for decades. As artificial sensitive skins covering large areas of robot
bodies are starting to appear, to be useful to the machines, sensor positions on the robot body are needed. In this
work, a Nao humanoid robot was retrofitted with pressure-sensitive skin on the head, torso, and arms. We experimentally
compare the accuracy and effort associated with the following skin spatial calibration approaches and their
combinations: (i) combining CAD models and skin layout in 2D, (ii) 3D reconstruction from images, (iii) using robot
kinematics to calibrate skin by self-contact. To acquire 3D positions of taxels on individual skin parts, methods (i)
and (ii) were similarly laborious but 3D reconstruction was more accurate. To align these 3D point clouds with the
robot kinematics, two variants of self-contact were employed: skin-on-skin and utilization of a custom end effector
(finger). In combination with the 3D reconstruction data, mean calibration errors below the radius of individual
sensors were achieved (2 mm). Significant perturbation of more than 100 torso taxel positions could be corrected using
self-contact calibration, reaching approx. 3 mm mean error. This work is not a proof of concept but deployment of the
approaches at scale: the outcome is actual spatial calibration of all 970 taxels on the robot body. As the different
calibration approaches are evaluated in isolation as well as in different combinations, this work provides a guideline
applicable to spatial calibration of different sensor arrays.&lt;/p&gt;
&lt;h1 id=&quot;links&quot;&gt;Links&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://ieeexplore.ieee.org/document/9555806&quot;&gt;Paper&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://drive.google.com/file/d/12KiZfZMiFZhHr8xuMZ-lMv0gJiEAmngn/view?usp=sharing&quot;&gt;arXiv&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&quot;accompanying-video&quot;&gt;Accompanying Video&lt;/h1&gt;
&lt;div class=&quot;video&quot;&gt;&lt;iframe src=&quot;https://www.youtube-nocookie.com/embed/CCa2OPDq-BY&quot; title=&quot;YouTube video&quot; loading=&quot;lazy&quot; allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;</content></entry><entry><title>3D Collision-Force-Map for Safe Human-Robot Collaboration</title><id>https://lukasrustler.cz/research/forcemap/</id><link href="https://lukasrustler.cz/research/forcemap/"/><published>2021-02-28T00:00:00Z</published><updated>2021-02-28T00:00:00Z</updated><content type="html">&lt;p&gt;P. Svarny, J. Rozlivek, L. Rustler and M. Hoffmann, “3D Collision-Force-Map for Safe Human-Robot Collaboration,”
2021 IEEE International Conference on Robotics and Automation (ICRA), Xi’an, China, 2021, pp. 3829-3835,
doi: &lt;a href=&quot;10.1109/ICRA48506.2021.9561845&quot;&gt;10.1109/ICRA48506.2021.9561845&lt;/a&gt;.&lt;/p&gt;
&lt;h1 id=&quot;abstract&quot;&gt;Abstract&lt;/h1&gt;
&lt;p&gt;The need to guarantee safety of collaborative robots limits their performance, in particular, their speed and hence
cycle time. The standard ISO/TS 15066 defines the Power and Force Limiting operation mode and prescribes force
thresholds that a moving robot is allowed to exert on human body parts during impact, along with a simple formula to
obtain maximum allowed speed of the robot in the whole workspace. In this work, we measure the forces exerted by two
collaborative manipulators (UR10e and KUKA LBR iiwa) moving downward against an impact measuring device. First, we
empirically show that the impact forces can vary by more than 100 percent within the robot workspace. The forces are
negatively correlated with the distance from the robot base and the height in the workspace. Second, we present a
data-driven model, 3D Collision-Force-Map, predicting impact forces from distance, height, and velocity and demonstrate
that it can be trained on a limited number of data points. Third, we analyze the force evolution upon impact and find
that clamping never occurs for the UR10e. We show that formulas relating robot mass, velocity, and impact forces from
ISO/TS 15066 are insufficient—leading both to significant underestimation and overestimation and thus to unnecessarily
long cycle times or even dangerous applications. We propose an empirical method that can be deployed to quickly determine
the optimal speed and position where a task can be safely performed with maximum efficiency.&lt;/p&gt;
&lt;h1 id=&quot;links&quot;&gt;Links&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://ieeexplore.ieee.org/document/9561845&quot;&gt;Paper&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://arxiv.org/abs/2009.01036&quot;&gt;arXiv&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://drive.google.com/drive/u/1/folders/1ZMIyDBUw7rea2tLYtT1-iANDPNDIVf5r&quot;&gt;Data&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&quot;accompanying-video&quot;&gt;Accompanying Video&lt;/h1&gt;
&lt;div class=&quot;video&quot;&gt;&lt;iframe src=&quot;https://www.youtube-nocookie.com/embed/4eHsbe4EuHU&quot; title=&quot;YouTube video&quot; loading=&quot;lazy&quot; allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;</content></entry></feed>